Arcane Wardogs
$4.99
- System requirements: OS - Windows 10, Windows 11 / CPU - Intel, AMD / GPU - All / Display mode - Borderless, Windowed / Client - Steam
Adjustable targeting with hitbox control.
- Enable - Activate
- Prediction - Predicting target movement
- First keybind - First activation key
- Second keybind - Second activation key
- Target - Target: (Players, Bots, Team Members)
- Find bone type - Bone search mode: (Selected bone, Near bone, Random bone)
- Bones selected - Selected bone: (Head, Neck, Chest, Body...)
- Humanize - Humanoid crosshair wobble
- FOV Size - FOV circle size
- Smoothness - Smoothness
- Draw FOV Circle - Draw a FOV circle
- Draw FOV Background - Draw the FOV circle background
- Draw target marker - Draw a crosshair on the focused target
- Max distance - Maximum distance
- Visibility check - Visibility check
Player box, skeleton and distance visuals.
- Bounding box - Frame: (Regular, Corner)
- Box fill - Fill the frame: (Solid, Gradient)
- Skeleton - SkeletonL (Thickness, Circle at the head)
- View line - Line of sight: (Start color, End color)
- Line to enemy - Line to the enemy: (Position, Color)
- Game nickname - Game nickname
- Team name - Team name
- Weapon in hands - Weapon in hands
- Distance - Distance
- Team colors - Team colors
- Visibility check - Visibility check
- Max distance - Maximum distance
World object and item visibility.
- Show distance - Show distance
- Show dropped items - Show dropped items
- Show vehicles - Show transport
Adjustable feature settings and presets.
- Menu keybind - Menu activation key
- Unload keybind - Menu unload key
- DPI Scale - Menu size
- VSync - Vertical Sync
- Theme - Theme: (Dark, Light
- Watermark - Watermark
- Language - Language: (EN, RU, CH)
- Create - Create
- Get shared - Share (the ability to share the config with friends using a unique key)
- Save - Save
- Edit name - Edit name
- Share - Share
- Remove - Remove
Configuration management and overlay controls.
- No Recoil - Disable Recoil
- No Spread - Disable Shaking
- No Sway - Disable Swing
- Fullbright - Disable Shadows
What is Arcane Wardogs for wardogs?
Arcane for WARDOGS is the second external build in the catalogue, and it exists for a specific reason: it is built by a different developer to Ancient, so the two are rarely down at the same time.
Its emphasis leans toward the aimbot and long-range engagement rather than breadth of information. On a game with 2x2km maps and heavy ballistic drop, prediction quality is where the two builds most visibly differ.
Aimbot and ballistics
- Target prediction tuned for long-range drop and travel time
- Per-weapon smoothing profiles rather than one global setting
- Visibility checks with an adjustable confidence delay
- Body-first targeting with configurable hitbox priority
- Team-safe filtering across a three-team lobby
ESP
- Player ESP with distance, health and team colour
- Vehicle ESP for tanks, helicopters and transports
- Radar with rotation tracking
- Configurable maximum render distance, to keep 100-player lobbies readable
Quality of life
- Profile switching bound to a hotkey
- Streamproof rendering
- Adjustable overlay density for cluttered zone fights
Detection risk and anti-cheat
External architecture, so it stays outside the game process and avoids most of what kernel-level Easy Anti-Cheat inspects.
The aimbot emphasis cuts both ways here. Elytra is described as watching for unnatural aiming patterns specifically, so the feature this build is strongest at is also the one under the most scrutiny. The per-weapon smoothing exists to be used, not left at maximum.
A mid-match detection ends the match for all 100 players immediately. There is no quiet flag on this game, so an over-configured aimbot is noticed by everyone in the lobby at once.
Live detection status for every product is on the status page, and how detection actually works is covered in our anti-cheat explainer.
System requirements
- Windows 10 or 11, 64-bit
- Secure Boot disabled
- Steam copy of WARDOGS
- Administrator rights to launch the loader
- Overlay-capable GPU driver
When to choose Arcane Wardogs
- You take long-range engagements and want better ballistic prediction
- Ancient is currently marked Updating and you need something running today
- You prefer per-weapon aimbot tuning over a single global profile
When something else is the better buy
- Ancient Wardogs covers more information — zone occupancy and broader ESP — if awareness matters more to you than aim.
- Belltower Wardogs is internal, with smoother visuals and a stronger aimbot, at higher risk.
- If you mostly play the objective rather than taking long shots, the extra prediction quality here is not what will change your matches.
Frequently asked questions
Why buy Arcane instead of Ancient?
Two reasons. It predicts better at long range, which matters on 2x2km maps. And it is built by a different developer, so when one build goes down after a patch the other is usually still up.
Is the aimbot safe to use on WARDOGS?
Safer with smoothing raised and visibility checks on. WARDOGS runs behavioural detection that specifically looks for unnatural aiming, so this build's strongest feature is also the one that most rewards conservative settings.
Does it work during Early Access patches?
Updates are included, but expect downtime. Early Access games patch more often than finished ones, and every patch that moves offsets takes loaders with it until they are rebuilt.
Can I run it alongside Ancient?
Not simultaneously. Most people hold one licence and switch based on which build is currently marked undetected on its product page.


