Picking the right game category
Cheats are built against a specific anti-cheat, not against a game in the abstract. What is safe on one title is the exact behaviour that gets flagged on another, so the category you start in matters more than the provider you end up with. This is what differs between them.
The anti-cheat decides what is possible
Each game in this catalogue is defended by a different system, and those systems differ enormously in how deep they sit and how aggressively they act. That difference sets the ceiling on what any product for that game can safely do.
What you are up against, by game
- Rust and Fortnite — Easy Anti-Cheat, kernel level, with heavy server-side statistical review on top.
- DayZ and ARC Raiders — BattlEye, kernel level, historically quick to ban in waves rather than individually.
- Valorant — Vanguard, which loads at boot and is the most invasive anti-cheat in mainstream play.
- Call of Duty — Ricochet, kernel level, paired with mitigations that degrade your game rather than ban you outright.
- Counter-Strike 2 — VAC plus Overwatch review, with FACEIT and ESEA running far stricter clients on top.
- Escape from Tarkov — BattlEye alongside unusually detailed server-side loot and movement analysis.
Why bans usually are not the anti-cheat catching the software
On most of these titles, the software being detected is the less common route to a ban. The more common one is a report followed by a human or statistical review of how you played — and that review does not care which product you bought.
This is why the same build produces wildly different outcomes for two customers. Conservative settings on a well-regarded provider can run for months. The identical build used at maximum aggression in a full lobby draws reports within a session or two, and no amount of undetectability survives that.
Reading a category page
Each category page opens with the products currently stocked for that game, then a written guide covering how enforcement works there, which feature sets are realistic, and a last-tested date so you can see how current the guidance is.
If a game shows no products, the guide is still worth reading — it usually means a build has been pulled during a detection wave rather than that we never carried one. Discord support can tell you what is expected back and roughly when.
Spoofers are a separate purchase
A hardware ban is not undone by buying a cheat for the same game. The ban is attached to identifiers taken from your machine, and until those change, a new account will be actioned as fast as you create it.
HWID spoofers are listed as their own category for that reason. Order of operations matters: run the spoofer first, then create the new account, then load anything else. Doing it the other way round links the new account to the banned one before the spoof has taken effect.
Common questions
My game is not listed — will you add it?
Possibly. The catalogue tracks what our providers actually maintain, and titles come and go with demand and with how hard the anti-cheat is to work against. Ask in Discord; requests genuinely influence what gets sourced.
Is a category with fewer products worse?
Not necessarily — it usually means the game is harder to support, so fewer builds survive. A short list of stocked products often reflects tighter curation rather than neglect.
Can I use a cheat from one category on a different game?
No. Builds are compiled against a specific game version and will not load against anything else. Buying the wrong category is the most common avoidable mistake at checkout.
Which games are safest to cheat on?
Titles without kernel-level anti-cheat and without aggressive community reporting carry the least risk. Within this catalogue that generally means the survival and PvE-leaning titles rather than the competitive shooters — but no game is risk free, and anyone telling you otherwise is selling something.